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re4_tweaks

A project designed to fix and tweak the "UHD" port of Resident Evil iv on Steam.

Current features

  • Increment FOV - Increases the default FOV. Useful to prevent motion sickness in some people.

  • Fix ultrawide aspect ratio - Fixes the incorrect aspect ratio when playing in ultrawide resolutions, preventing the paradigm from existence cut off and the HUD appearing off-screen. Merely tested in 21:ix.

  • Disable V-Sync - Forces V-Sync to be disabled. For some reason the vanilla game doesn't provide a functional fashion to do this.

  • Gear up display fashion/black screen issue - Allows the game to use non-60Hz refresh rates in fullscreen, fixing the black screen issue people take when starting information technology.

  • Restore pickup screen transparency - Restores a transparency effect that is missing from the item pickup screeen.

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  • Disable broken "Filter03" - This filter was originally meant to add together an actress glow consequence on certain burn down sources, merely it was broken when the game was ported to the Xbox 360, making the entire epitome take an orange tint overlay practical to it.

  • Fix blurry image - Fixes a problem related to a vertex buffer that caused the paradigm to be slightly blurred, making the image much sharper and clearer.

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  • Disable film grain - Disables the moving picture grain overlay that is nowadays in most sections of the game.

  • Enable GC mistiness - Restores DoF blurring from the GC version, which was removed/unimplemented in afterward ports.

  • Enable GC telescopic blur - Restores outer-scope blurring when using a telescopic, which was removed/unimplemented in later ports.

  • Borderless window - Whether to utilize a borderless-window when using windowed-mode.

  • 60 FPS fixes - Tries to fix some problems left past the people who created the 60 FPS mode in this port. Currently, it changes the following:
    • Fixes the speed of falling items, making them non fall at double speed. This issue was i of the first issues people noticed (when this port was still beingness teased in trailers), but Q-LOC never fixed it, even after releasing half dozen patches.
    • When running in lx FPS, some QTEs crave extremely fast button presses to work. This gets even worse in Professional person difficulty, making it seem almost impossible to survive the minecart and the statue bridge QTEs. This fix makes QTEs that involve rapid push button presses much more forgiving.
  • Ashley'south fixed camera angles - Unlocks the JP-only classic camera angles during Ashley's segment.

  • Skip intro logos - Whether to skip the beginning Capcom etc intro logos when starting upward the game.

  • Enable debug carte - Enables the "tool bill of fare" debug bill of fare, nowadays inside the game but unused, and adds a few custom menu entries ("SAVE GAME", "DOF/BLUR MENU", etc). More than info in the .ini file.

  • Change controller sensitivity - For some reason the vanilla game doesn't have an option to change it for controllers, only for the mouse.

  • Mouse turning - Makes the mouse plow the character instead of decision-making the photographic camera, similar to Resident Evil 5.

  • Fix sniper zoom - When playing with keyboard and mouse, this fixes an abrasive bug which would cause your camera to be off-center subsequently you zoomed in with a sniper burglarize.

  • Fix sniper focus - When zooming in and out with the sniper rifle using a mouse, this pick makes the "focus" animation look similar to how it looks like with a controller.

  • Fix "Retry/Load" mouse selector - Prevents the game from overriding your choice in the "Retry/Load" screen when moving the mouse before confirming an activeness. This bug usually causes people to render to the primary menu by mistake, when they actually wanted to merely restart from the last checkpoint.

  • Flip items in your inventory using the keyboard - Creates fundamental bindings to flip (not just rotate) items when playing with a keyboard and mouse, just similar you tin do if y'all play with a controller.
    • Default bindings:
      • Flip upwards: Home
      • Flip down: Finish
      • Flip left: Insert
      • Flip correct: Folio Up
  • Rebind keyboard QTE keys - The vanilla game doesn't allow the user to change the main QTE keys, being "Ten" and "C". Changing them via an .ini file is possible, but the on screen prompts don't change to match the new keys, leading to confusion. This modernistic changes the default QTE keys to exist "A" and "D", both customizable and with proper on screen prompt support.

  • Allow high resolution SFD files - Classify more than retentiveness for SFD movie files, and properly scale its resolution display above 512x336. Not tested across 1920x1080.

  • RaiseVertexAlloc - Allocate more memory for some vertex buffers. This prevents a crash that can happen when playing with a high FOV.

  • RaiseInventoryAlloc - Allocate more memory for the inventory screen, preventing crashes with high-poly models inside ss_pzzl.dat.

Installation

Download the lastest release from here: https://github.com/nipkownix/re4_tweaks/releases

Extract dinput8.dll and dinput8.ini to Steam\steamapps\common\Resident Evil 4\Bin32.

Options tin be configured either by manually editing dinput8.ini, or by pressing F1 to bring upward the in-game configuration carte du jour.

If you use Raz0r's "Ultimate Trainer Companion", you will notice both mods employ the same "dinput8" proper name. In this case, for them to work together, rename re4_tweaks'south files to either "winmm" or "xinput1_3".

Massive thanks to emoose for his incredible help with many of these features.

I have a Steam thread regarding the project hither if any assistance is needed.